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Question by Svante112 · Aug 17, 2014 at 01:58 AM · 2djavascriptcollisiondetectionspace

2D Collision

Hi!

I'm making a 2D game where you are a space ship dodging asteroids. The asteroids and space ship are just rectangles at the moment so i use BoxCollider2D for both of them. I tag the astroid as "Asteroid" and the player space ship as "Player". I then make 2 scripts. The problem is that nothing happens when the two objects are supposed to collide.

PlayerCollision:
function Start () {

 }
 
 function Update () {
 
 }
 
 function OnCollisionEnter2D(coll: Collision2D){
    if(coll.gameObject.tag=="Asteroid"){
       Destroy(gameObject);
    }
 }

AsteroidCollision:

 function Start () {
 
 }
 
 function Update () {
 
 }
 
 function OnCollisionEnter2D(coll: Collision2D){
    if(coll.gameObject.tag=="Player"){
       Application.LoadLevel(Application.loadedLevel);
       Destroy(gameObject);
    }


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Answer by GimLee · Aug 17, 2014 at 02:43 AM

Seems weird. I know this script of mine works, it's in C# though. But feel free to test it.

 void OnCollisionEnter2D(Collision2D coll) 
     {
         if (coll.gameObject.tag == "Player")
         {
 
                 player.Die();
 
         }
         
     }

Also, I wouldn't have an OnCollisionEnter on both my scripts. Keep it at one of them. But I might be wrong.

If you want it in only one script do like this on your AsteroidCollision:

 private PlayerCollision player; //Or whatever scriptname u have
 
 
 
 void OnCollisionEnter2D(Collision2D coll) 
     {
         if (coll.gameObject.tag == "Player")
         {
                 player.Die();
         }
 
     }
 
 void Start () {
     player = GameObject.Find("playerObjectName").GetComponent<PlayerCollision>();
     }
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