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Question by Avisingh · Jun 06, 2013 at 12:23 PM · guitextureresolutionaspect ratio

GUI Texture Control Problem !!!!!

Hi

I have a 2D Texture Background which is drawn like

GUI.Drawtexture (new Rect( 0,0,Screen.Width, Screen.Height),BackGround);

and another texture say Table or ScoreBoard drawn with in it...

GUI.DrawTexture(new Rect(50,50, 500,400), ScoreBoard);

say now their is change in resolution and all the things go messy........... so is their any way so that i can change the positions or scale them according to ASPECT RATIO or with Change in RESOLUTION to control it in different scaled devices.

Thanks in Advance

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Answer by Ben-Stoneman · Jun 06, 2013 at 01:42 PM

Yes, It is possible.

The following thread explains how to make the GUI resolution independent:

http://forum.unity3d.com/threads/50889-GUITexture-amp-Screen-Size

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