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Question by $$anonymous$$ · Apr 22, 2014 at 04:13 PM · androidmeshmobileperformance

Number of vertices for android

Hello everybody!

I have a short question: How many vertices can I use for a character in a android game? I designed a mech in blender with 5108 vertices. This game should be for more powerfull devices.

Are that too many vertices for a mobile game or is that right?

alt text

Sorry for my bad english! :)

mech.png (123.1 kB)
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avatar image Dave-Hampson ♦♦ · Apr 25, 2014 at 02:03 PM 1
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I would say... simply try it. Render (say) 20 of them on your device, $$anonymous$$easure the FPS, convert the FPS into milliseconds (e.g. 1000 / 20 fps => 50 ms => 2.5 ms per character) and then you have a rough budget of how many you can draw in 16 milliseconds or 33 milliseconds, or whatever FPS you are targeting.

avatar image $$anonymous$$ · Apr 25, 2014 at 03:21 PM 0
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Here is the result of 12 robots with normalmaps and reflection without animation! Ca 30-40 FPS. [alt text][1] [1]: /storage/temp/25746-screenshot_2014-04-25-17-13-52.png

screenshot_2014-04-25-17-13-52.png (359.3 kB)
avatar image Graham-Dunnett ♦♦ · Apr 25, 2014 at 10:18 PM 0
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So each character takes about 3ms to render on your device. Now you need to decide if that's acceptable, which in part means is your device a high or low end one. And how many robots are you going to have in each frame.

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