Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Jessy · Jun 29, 2012 at 03:21 AM · mobileorientation

Is there a way to know the screen orientation when Screen.orientation == ScreenOrientation.AutoRotation?

There's not, right? The best we have is Input.deviceOrientation?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Jessy · Jul 10, 2012 at 11:30 AM

No. But UT is working on a solution for why this matters to me (it's possible for the screen to not actually match device orientation, when using Autorotation).

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by mohanrao164 · Jun 29, 2012 at 05:09 AM

hi

Hope this would be helpful

actually i didn't used input.device orientation instead i used vector3.dot operation.

public void AutoOrientToLandScape()

{

     if(Vector3.Dot(Input.acceleration.normalized,new Vector3(1,0,0)) > 0.45) 
     {
         Screen.orientation=ScreenOrientation.LandscapeRight;
     }
     else if(Vector3.Dot(Input.acceleration.normalized,new Vector3(-1,0,0)) > 0.45) 
     {
         Screen.orientation=ScreenOrientation.LandscapeLeft;
     }    
 }
Comment
Add comment · Show 4 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Jessy · Jun 29, 2012 at 11:56 AM 0
Share

No, I want to know the orientation of the auto-rotated screen. Reading acceleration should result in the same result as deviceOrientation at app launch, which is when I need this.

avatar image numberkruncher · Jul 01, 2012 at 02:48 PM 0
Share

Out of interest, does Screen.orientation not yield the value your after? http://docs.unity3d.com/Documentation/ScriptReference/Screen-orientation.html?from=ScreenOrientation

avatar image Jessy · Jul 02, 2012 at 05:15 PM 0
Share

@kruncher check out the ScreenOrientation enumeration and then my question again.

avatar image numberkruncher · Jul 02, 2012 at 10:09 PM 0
Share

@Jessy Ahh gotchya! I can see what your saying now

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

7 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Splash screen orientation - iOS 2 Answers

Calibrating Accelerometer Values 1 Answer

How to set my 3d object orientation with mobile ? 1 Answer

point the north 1 Answer

How do I change orientation without reorienting? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges