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Question by bpears · Feb 09, 2013 at 04:52 PM · textureperformanceoptimize

texture vs solid color, performance difference?

How much of a performance difference is there between lets say 512x512 textures vs colors? Does how a texture look make a difference? Like if a texture has 2 colors in it, or 200, does it matter since its still a texture? Trying to optimize a bit. Thanks!

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Answer by Eric5h5 · Feb 09, 2013 at 08:41 PM

A texture can't have 2 colors, or 200. The days of indexed colors are long gone. Use compression (such as DXT or PVRTC depending on platform) where possible.

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avatar image bpears · Feb 09, 2013 at 08:44 PM 0
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so using unity colors vs texture makes no difference? Exmaple of what I mean- a handfull of solid colors vs 1 texture with whatever on it.

avatar image Eric5h5 · Feb 09, 2013 at 08:49 PM 1
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A texture is a texture, regardless of the number of colors. Using hardware compression is the only way to reduce bandwidth. If you really don't need textures at all, you could use vertex colors.

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