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texture vs solid color, performance difference?
How much of a performance difference is there between lets say 512x512 textures vs colors? Does how a texture look make a difference? Like if a texture has 2 colors in it, or 200, does it matter since its still a texture? Trying to optimize a bit. Thanks!
Answer by Eric5h5 · Feb 09, 2013 at 08:41 PM
A texture can't have 2 colors, or 200. The days of indexed colors are long gone. Use compression (such as DXT or PVRTC depending on platform) where possible.
so using unity colors vs texture makes no difference? Exmaple of what I mean- a handfull of solid colors vs 1 texture with whatever on it.
A texture is a texture, regardless of the number of colors. Using hardware compression is the only way to reduce bandwidth. If you really don't need textures at all, you could use vertex colors.
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