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Question by jaydenpiz · Sep 01, 2012 at 02:18 PM · guitexturecrosshair

GUItexture change on mouseenter

Hi all, i have written a script for when i hover over an object such as a cube, it changes the guitexture to a hand, then when i take my mouse off the object it returns back to its original state. i attached it to a GUItexture and it didnt work, and i did it to the cube and it didnt work, heres the script. Any editing or advice is appreciated

 var hoverTexture : Texture; 
 
 function OnMouseEnter() {
 
 guiTexture.texture = hoverTexture;
 
 }
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Answer by THEpancakes · Sep 01, 2012 at 05:55 PM

Three problems:

  1. You need to define a function for switching the texture back to normal afterwards.

  2. You need to declare a variable for your GUI texture

  3. A 2D texture in Unity is declared with "Texture2D", not "Texture"

Try this, it should work:

 var targetGui : GUITexture;
 var hoverTex : Texture2D;
 var normalTex : Texture2D;
 
 function OnMouseEnter() {
 targetGui.Texture = hoverTex;
 }
 
 function OnMouseExit() {
 targetGui.Texture = normalTex;
 }


Good luck! :)

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avatar image jaydenpiz · Sep 02, 2012 at 01:08 AM 0
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thanks ill try this now!

avatar image jaydenpiz · Sep 02, 2012 at 01:12 AM 0
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@THEpancakes, ive used your script and applied it to my guitexture but it still isnt working, ive put the normal gui in there, the hover gui, but i dont understand the target gui. Any advice?

avatar image cigotete · Oct 19, 2014 at 06:02 PM 0
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Unity indicates in the debug bar that the issue is related with the texture member of the GUITexture object. This is the Unity console message (also is commented by Bloodyem):

'Texture' is not a member of 'UnityEngine.GUITexture'. Did you mean 'texture'?

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Answer by sami · Sep 01, 2012 at 09:50 PM

I wish if i can understand Java script 2 years and still i don't know how to code in unity :(

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Answer by Bloodyem · Sep 05, 2013 at 10:09 PM

Old question, I'll add in anyway, just in case.

it's actually tagetGUI.texture = normalTex;

using the capitol in "texture" won't work.

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