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Device.Present suddenly Above 1000%
Hi Unity community, I am developing a game for iOS, we are using some custom shaders in the world and NGUI, playing the game for more than 10 mins and sometimes it freezes like 3-5 seconds and continue with low framerate for a few seconds, using profiler I noticed that Device.Present() goes up like crazy when the Device Freezes, but Im not doing anything special or different.
Here are the images of some frames before and during the freeze, any help would be great!
Thanks in advance!
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