Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by private void · May 31, 2013 at 09:47 AM · transformtranslatecoordinatesworld

Transform.Translate() coordinates confusion

Hi, I'm trying to move a Sphere "down", i.e. negative in the y-axis, but it goes positive in the z-axis.

I did not change any rotation, and I tried both Space.Self and Space.World.

I also searched for this is here and Google, none of the answers helped me, and I am always having this confusion, so please end this here :)

My function is a very basic function like this: (JavaScript)

 function Update()
 {
 //I tried all of these lines SEPERATELY:
 transform.Translate(transform.up*Time.deltaTime); 
 transform.Translate(transform.right*Time.deltaTime); 
 transform.Translate(Time.deltaTime*transform.forward); 
 
 transform.Translate(new Vector3(0,-Time.deltaTime,0)); 
 transform.Translate(new Vector3(-Time.deltaTime,0,0)); 
 transform.Translate(new Vector3(0,-Time.deltaTime,0),Space.Self); 
 transform.Translate(new Vector3(0,-Time.deltaTime,0),Space.World); 
 }

All of these lines cause the sphere move in the positive z-direction. Any ideas why? and how do I solve this problem?

Thanks in advance.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by jerobinson · May 31, 2013 at 10:26 AM

Try using:

 transform.Translate(-Vector3.up * Time.DeltaTime, Space.World);

That should move it in a negative y direction. As for why your other attempts didn't work, I'm not entirely sure. Another way to do it would be:

 transform.Translate(0, -Time.DeltaTime, 0);
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by TomMakesGames · May 31, 2013 at 10:21 AM

Is there something in the options that changes the direction of the z-axis? I don't know Unity too well yet, but I know that when Maya is used for games we usually need to change 'up' to be positive z instead of positive y.

If so, it could be interpreting what you think is a y translate into a z translate.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

15 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

A node in a childnode? 1 Answer

Vector3 Returning Infinity Error 2 Answers

transform.Translate and transform.eulerAngles bug 0 Answers

Get rotation in self coordinate system 1 Answer

Opposite direction in Trigger Enter 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges