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Question by sona.viswam · Jul 04, 2013 at 04:01 AM · transformdirectiontranslate

Opposite direction in Trigger Enter

I have so many gameobjects in the scene.

The gameobjects moving by using TRANSLATE function.

 transform.Translate(direction * Time.deltaTime * speed);

In trigger enter the objects should move in opposite direction

How can i do it??

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Answer by robertbu · Jul 04, 2013 at 05:33 AM

Add a variable at the top of the file. I call it 'forback' for forwards and backwards:

 var forback = 1.0;

Then your Translate() becomes:

 transform.Translate(forback * direction * Time.deltaTime * speed);

Then to reverse the direction:

 function OnTriggerEnter() {
     forback = -forback;
     Debug.Log("Entered the trigger");
 }

Your character will need a Rigidbody to make this work.

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avatar image robertbu · Jul 04, 2013 at 07:13 AM 0
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I don't understand "another conditions." Do you need to open a new question or is there an issue here?

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