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Question by Zyar · May 30, 2013 at 11:20 PM · 3dimportmodelsketchup

Are Imported SketchUp files bad for optimization?

I'm planning on making a medieval town in SketchUp but I know people have had trouble with Unity and SketchUp. I know how to fix the face orientation problem (where same faces would be transparent), and I also have the pro version meaning I can export as obj. 3ds. fbx. and many others. However I know SketchUp creates meshes differently than other programs and I'm wondering if this could lead to optimization problems.

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avatar image Benproductions1 · Jun 06, 2013 at 01:37 AM 0
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If your question was answered or you found a solution, accept an answer or close the question plz

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Answer by Benproductions1 · Jun 03, 2013 at 01:36 AM

Please, I beg you. Don't use Sketchup!!!

Sketchup will generate an absolute ton of tris compared to any other 3d modelling program, mostly because it doesn't allow you to actually access your model on the triangular level. I've had cases where a single rectangle turned into 20 triangles... wtf??

Not only that, but you can't access any useful mesh properties, like UV maps. You also can't animate, you can't rig, you can't create a proper hierarchal structure.

I advise you to spend the time learning blender. It will save you months of modelling time in sketchup :)

Benproductions1

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avatar image Zyar · Jun 03, 2013 at 02:52 AM 0
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I do plan on learning Blender and $$anonymous$$aya in the future actually. For now, animation and rigging I don't need. I've recently become aware of the triangle issue however and this could be a problem. I know that grouping objects and not modifying a single face too heavily appears to work ok (see pic, the left model is one object. The right is 2 grouped objects like a BSP level editor) alt text

avatar image Benproductions1 · Jun 03, 2013 at 02:55 AM 0
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Well good for you :)

Have you gotten the answer you need? If so plz accept it :)

avatar image Zyar · Jun 03, 2013 at 02:58 AM 0
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Hang on, my pic got deleted, did you see it? http://www.gamedev.net/index.php?app=core&module=attach§ion=attach&attach_rel_module=post&attach_id=16094

avatar image Benproductions1 · Jun 03, 2013 at 04:10 AM 0
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@Zyar The problem with using multiple objects to reduce poly count is that you will end up with a very simple mesh produced from 100s of objects.
Using other programs will make simple things easier and complex things faster. And it will also reduce your poly count!

avatar image Zyar · Jun 03, 2013 at 08:17 PM 0
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Ok. I know that for complex meshes using SketchUp is out of the question. I know Cinema 4D and Rhino, which are better for that kind of work. However if I'm using it primarily as a level editor (which like a BSP editor, would mostly consist of seperate cubes) is there still an optimization problem?

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