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3D Model Rotation Problem
I have imported a 3ds model I downloaded from the internet into Unity. The problem is that the 0,0,0 rotation of the object is not aligned! So when I try to align it, the rotation changes. I want to rotate the object and set that rotation to it's 0,0,0 rotation. Thanks!
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Answer by aldonaletto · Oct 02, 2011 at 11:02 PM
The easiest way is to create an empty object and child your model to it. You can adjust the position and rotation of your model inside the empty object, and use the empty object to move, jump etc.