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Question by m0rr0ws0n · Sep 23, 2014 at 09:36 AM · terrainblendercolliderslevelswalls

CHaracter walking through walls

I have several blender models and my player model keeps walking through the walls. For one type of platform I have three pieces - the floor, the right side wall, and the left side wall. For the second type of platform, those three pieces are just one model. In either case, when I check generate colliders the player will walk on the floor that's placed horizontally but will walk through the vertical walls. How can I stop it from walking through the wall models?

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avatar image ShadoX · Sep 23, 2014 at 09:48 AM 0
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are you sure that you alseo have coliders on those walls ?

avatar image m0rr0ws0n · Sep 23, 2014 at 10:47 AM 0
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yeah I'm sure lol. $$anonymous$$esh colliders and i tried manually putting box colliders on it. And i tried duplicating the horizontal platform and rotating it to make it a wall...the model goes through it too and only when its vertical. :/

avatar image Tanshaydar · Sep 23, 2014 at 01:16 PM 0
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$$anonymous$$ake sure none of the colliders are checked as isTrigger and make sure your physics settings do not meddle with physics layers.

avatar image Zodiarc · Sep 23, 2014 at 01:45 PM 0
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Try to add rigidbodies to them. A collider isn't enough if I remember correctly.

avatar image m0rr0ws0n · Sep 23, 2014 at 04:18 PM 0
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still nothing working...wow. I tried adding everything to it it still goes through the wall.

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Answer by Prasanna · Sep 26, 2014 at 06:27 AM

Sorry for late reply, If you are using mesh collider, you need to tick convex under mesh collider component. You need to add rigidbody too.,

-Prasanna

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Answer by Raynoko · Sep 26, 2014 at 10:20 AM

Or add simply characetrController, and edit his collider

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Answer by infinuscerro · Mar 08, 2019 at 02:15 PM

@m0rr0ws0n I have same problem, the object through wall/object/cube. The problem solved after I reinstall the Unity software.

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