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UDK or Unity3D?
I currently using Unity 4, and i've been told that UDK is an amazing engine to use. I've been doing a couple hours of reading around and i've found that Unity is alot simpler and easier to control while UDK is basically eye-candy. Is this true? And which engine is better for FPS games?
If you need to know I want to make an FPS game like Call of Duty 4 or Medal of Honor - Warfighter or Battlefield 2/3. I have been using Unity for around 7 months now and i would say i'm at an intermediate level.
Cheers
Unity3D is better.
Say there was a boxing match between UD$$anonymous$$ and Unity3D. Actually .. Unity3D wouldn't even bother showing up. If Unity3D's secretary re$$anonymous$$ded it there was something about a boxing match, Unity3D would just get back to it's glass of wine and millions of users.
Just BTW ...
" I want to make an FPS game like Call of Duty 4 or $$anonymous$$edal of Honor - Warfighter or Battlefield 2/3"
You will not be able to do that.
It's not unlike saying "I want to make a movie like Oblivion or Annie Hall.
It's certainly true that you might have the skill to be a "movie director." But note that it takes, let' say, 20 to 50 modelmakers, artists, designers, DOPs, etc perhaps a year, to make all the content in Call of Duty 4 or $$anonymous$$edal of Honor. The program$$anonymous$$g, per se, is largely irrelevant.
It would be not unlike if you were on a movie-making web site and you said "Hey, I'm going to make a movie like Call of Duty 4 or $$anonymous$$edal of Honor and I'm really concerned about which camera to use, is it Arriflex or Panvision? Which which camera, Arriflex or Panavision can I make Call of Duty 4 or $$anonymous$$edal of Honor ?"
I hope you see the point!
Answer by Owen-Reynolds · May 25, 2013 at 03:13 PM
http://answers.unity3d.com/questions/373925/why-would-you-choose-unity.html has some discussion. You can find more just goggling.
The general idea is that UDK is better for making things that look like UnReal. Most game engines have a target type of game they "want" to make. Unity is a little more difficult to use, but more flexible. But, if you may be making lots of different types of stuff, you only have to learn Unity once.
In Unity, you have to code elevators and work out all the little glitches. In UDK (I assume) you can "drag in" a perfect elevator, but it will only work exactly the same as all other UDK elevators.
...until you get into Unreal Script, and then you can code your own elevator. Or whatever else you want.
For example, Antichamber.
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