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Question by Fred_Vicentin · May 14, 2013 at 06:48 PM · movementtranslate

Disable Diagonal Move

Hey guys, I'm doing a simple move and want to disable the diagonal move.

I don't have any idea how to do that. I'm using transform.Translate

This is the code

  public void Update()
         {
             if (Input.GetKey(KeyCode.RightArrow))
             {
                 transform.Translate(Vector3.right *5 * Time.deltaTime);
             }
             if (Input.GetKey(KeyCode.LeftArrow))
             {
                 transform.Translate(Vector3.right * -5 * Time.deltaTime);
             }
 
             if (Input.GetKey(KeyCode.UpArrow))
             {
                 transform.Translate(Vector3.forward* -5 * Time.deltaTime);
             }
             if (Input.GetKey(KeyCode.DownArrow))
             {
                 transform.Translate(Vector3.forward * 5 * Time.deltaTime);
             }
         }
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Answer by Kibsgaard · May 14, 2013 at 06:57 PM

So basically, you want to only be able to move in one direction at a time?

Easiest solution is just to add an 'else' between each of your if-statements.

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avatar image Fred_Vicentin · May 14, 2013 at 07:13 PM 0
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Simple solution and works perfect

avatar image coolbird22 · Sep 11, 2014 at 10:12 AM 0
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@$$anonymous$$ibsgaard - Thanks for this easy fix !

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Answer by ExTheSea · May 14, 2013 at 06:54 PM

I would suggest you to do this:

      public void Update()
     {
     if(Input.GetAxis("Vertical")==0){
     if (Input.GetKey(KeyCode.RightArrow))
     {
     transform.Translate(Vector3.right *5 * Time.deltaTime);
     }
     if (Input.GetKey(KeyCode.LeftArrow))
     {
     transform.Translate(Vector3.right * -5 * Time.deltaTime);
     }
     }
     if(Input.GetAxis("Horizontal")==0){
     if (Input.GetKey(KeyCode.UpArrow))
     {
     transform.Translate(Vector3.forward* -5 * Time.deltaTime);
     }
     if (Input.GetKey(KeyCode.DownArrow))
     {
     transform.Translate(Vector3.forward * 5 * Time.deltaTime);
     }
     }
     }

Warning: This code is untested but in theory it should work.

Hope it helps.

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