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Question by Steyo · Sep 10, 2020 at 01:03 PM · movementtranslatetime.deltatime

I need to travel the same distance in less than 1 second

Hi ! Currently I move a ball forward to a certain distance at Time.deltaTime.

 transform.Translate(transform.forward * 1.7118f * Time.deltaTime);



I don't know how I can move the same distance in 0.8 seconds. I tried to mulitply with 1.2f as it seemed logical to me but with no success...
EDIT : @Roger_0123 I still have the same problem, I guess it does not come from this bit of code. I have a dotween sequence that handle the Y value :

  sec.Append(transform.DOMoveY(5.1f, speedUp)).SetEase(Ease.InQuad);
  sec.Append(transform.DOMoveY(3f,speedDown)).SetEase(Ease.InQuad);
  sec.SetLoops(-1, LoopType.Restart);

I change the speed values when my ball hit the floor :

  float ratio = initSpeedUp / initSpeedDown;
     speedDown -= 0.05f / ratio;
     speedUp -= 0.05f;

And finally I use the translate on Z :

  transform.Translate(transform.forward * (1.7118f / (speedDown + speedUp)) * Time.deltaTime);

Currently, the ball does gain speed but the rebounds don't follow so I fly above a greater distance than intended...

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Answer by Roger_0123 · Sep 11, 2020 at 07:31 AM

@Steyo It should work as you wrote. The correct formula is: transform.Translate(direction * 1 / (your_time) * Time.deltaTime)

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avatar image Steyo · Sep 11, 2020 at 12:39 PM 0
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Then my problem must come from the calculation of "your_time", thx.

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