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Question by Kira · Feb 01, 2011 at 06:53 AM · tagtarget

How to make multiple targets?

How can I make multiple targets for one attacker? Since I want to design a attacker within a game, I want to set multiple targets for the attacker. These targets are with different tags. How can I do this?

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avatar image Bunny83 · Feb 01, 2011 at 07:09 AM 0
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Please be more specific. How do you want to "detect" the targets and since a "normal" attacker can only attack one target at a time how do you want to handle priority? distance? Or is your attacker able to attack multiple targets at the same time?

avatar image Bunny83 · Feb 01, 2011 at 07:12 AM 0
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oh and please if you want code samples tell us what language you want to use? C# or Javascript?

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Answer by Borgo · Feb 01, 2011 at 01:08 PM

The best way to do this is to use the tags, but, if your targets have different tags, I can't see another way than this:

  • Make a gameobject that will be your "targets control";
  • Make in this control a array that will store your targets transforms;
  • Make your targets to be "registered" in this control when created;
  • Make your targets to be "unregistered" in this control when destroyed;

A little and simple example:

To control;

var targets = new Array();
function registerTarget(tr : Transform){
    targets.Push(tr);
}

To targets:

function Start(){
    var targetsControl = GameObject.Find("/TargetsControl");
    targetsControl.GetComponent(TargetControlScript).registerTarget(transform);
}
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