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Question by NewLife Prod. · Dec 14, 2013 at 06:30 AM · playertagtargetfor

how to target/tag multiple objects?

My problem is that I dont know how to shoot my homing missile and target multiple objects instead of one. May someone help me please?

 var Speed : float;
 
 var Turn : float;
 
 private var rotationSpeed : float = -100.0;
 
 
 function Start(){
 }
 
 function Update (){
 
 
 
 transform.Rotate(Vector3(0, rotationSpeed * Time.deltaTime, 0));
 
 
     var targets: GameObject[] = GameObject.FindGameObjectsWithTag("Large"),("Medium"),
 ("Small"),("AlienShip");
 
     var closest: GameObject;
     var closestDist = Mathf.Infinity;
     
     for (Target in targets){
         var dist = (transform.position - Target.transform.position).sqrMagnitude;
         
         if (dist < closestDist){
             closestDist = dist;
             closest = Target;
             }
             
             
         }
         
         transform.rotation=Quaternion .Slerp(transform.rotation, Quaternion.
 LookRotation(closest.transform.position-transform.position), Turn* Time.deltaTime);
         transform.position +=transform.forward*Speed*Time.deltaTime;
         
     }
     
     function OnCollisionEnter(Collision : Collision){
         Destroy(gameObject);
         
         }
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Answer by KellyThomas · Dec 14, 2013 at 07:25 AM

If the question is how to scan though multiple tags please look at this example:

     var closest: GameObject;
     var closestDist = Mathf.Infinity;
  
      var enemyTags: String[] = ["Large","Medium","Small","AlienShip"];
      for (tag in enemyTags) {
         var targets: GameObject[] = GameObject.FindGameObjectsWithTag(tag);
         for (target in targets)    {
                var dist: float = (transform.position - target.transform.position).sqrMagnitude;
              if (dist < closestDist) {
                  closestDist = dist;
                  closest = target;
              }
         }
     }

However if the question is how to identify and target "clusters" of enemies to optimise splash damage, then please explain what is happening in you game in more detail.

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