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Animating a button press from maya file problems
I'm new to processing and I've been trying to animate a button being pressed when the 1st person character enters a trigger box and presses the "f" key. I set up 2 scripts, one for the box:
var bigbutt2 : Transform; // This is a reference to the door GameObject that has your animation
private var HasTriggerBeenUsed : boolean = false; // This is to make sure that the button is not repeatedly pressed.
private var setTrigger : boolean = false;
function OnTriggerStay() {
if (Input.GetKeyDown("f") && !HasTriggerBeenUsed) {
bigbutt2.animation.Play("buttonprssanim");
setTrigger = true;
}
else if (Input.GetKeyDown("f") && HasTriggerBeenUsed) {
bigbutt2.Play("buttonpressanim"); // Insert name of DoorClose animation instead of that
setTrigger = true;
}
if (setTrigger) { HasTriggerBeenUsed = !HasTriggerBeenUsed; }
}
and another for the button:
var animateobject: GameObject;
function Update () { if(Input.GetKeyDown('')){ animateobject.animation.Play ("buttonpressanim");
buttonpush.Update (); //function OnGUI(){ //(GUI.Button(Rect(205, 250, 180, 40) } }
I want the character to be able to press the button and a menu to pop up
can anyone tell me where im going wrong?
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