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               Question by 
               AsAnAsterisk · Jun 18, 2017 at 11:24 AM · 
                animationmeshblendermodel  
              
 
              Mesh suddenly started imploding while animating.
I've been successful in importing multiple blender animations into unity and it was perfectly fine, however I felt the second one lacked oomph, so I edited the blender animation, and in blender it works fine, however in Unity, the mesh just kinda, implodes. 
 
                 
                unity.gif 
                (287.0 kB) 
               
 
              
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              Never$$anonymous$$d actually! I just needed to make sure I had values for all shape keys in every key frame, even if the shape key wasn't being used!
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