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Question by Waelwindows · May 11, 2013 at 02:45 PM · shading.fbx.obj

Werid Looking Models when Importing to Unity 3D

when i tried importing my Model from cinema 4D

( including .obj & .fbx)

.c4d file system this what happens when i but in ti Unity

Unity 3D :

alt text

Cinema 4D & .obj & .fbx :

alt text

Don't Care About the sword & shield & texture i did'nt add them (S&S) I was to lazy to the texture all of it

tl_3ds.png (89.3 kB)
tl_pro.png (79.3 kB)
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avatar image Fattie · May 11, 2013 at 02:47 PM 0
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@Wael, what is your native language? Someone can maybe help you in that language? What is it. Cheers

avatar image ByteSheep · May 11, 2013 at 02:55 PM 1
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Looks like the normals need recalculating - either from within cinema4d or there is also an option in the import settings within unity to recalculate the face normals.

avatar image Waelwindows · May 11, 2013 at 03:28 PM 0
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@Fattie i didn't use any program$$anonymous$$g language because im just testing models

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Answer by Daphoeno · May 11, 2013 at 03:17 PM

the faces are the wrong way round. I have no idea how you recalculate the face directions in C4D however I do know how in blender.

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avatar image Waelwindows · May 11, 2013 at 03:31 PM 0
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@daphoeno could you tell me how maybe it's the same

avatar image Daphoeno · May 11, 2013 at 09:56 PM 0
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If you add me on skype I can fix the model for you or if you want to do it yourself you may have to do it in blender unless you find out how to do it in C4D.

my skype name is daphoeno

avatar image Waelwindows · May 05, 2015 at 08:30 PM 0
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Yeah this was a game rip from "Super Smash Bros." and i didn't correctly import the normals, wow i was such a n00b in 2013

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