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Question by srafciger · Feb 10, 2012 at 12:11 AM · texturesmayaclothes

Help with Unity clothes

I'm trying to create a realistic volleyball net in Unity with Unity clothes and mesh I imported from Maya, but I have three problems:

  1. Objects go thru net when they collide wiht net, but I want them just to bounce back or slip down while slightly deforming the net;

  2. How do I tighten the net so that it isn't so loose but tense like the real volleybal net;

  3. How do I create Plane that has both sided texture.

Can anyone help me with these problems ?

If you need I can send you a scene file.

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avatar image srafciger · Feb 12, 2012 at 06:05 PM 0
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I figured out i could do the tightening thing with placing the mesh collider on net object, but still it is only useful on one side of the object as the other doesn't render.

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