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               Question by 
               SolidSlish · Mar 10, 2019 at 07:25 PM · 
                texturelightingreflectionmirror  
              
 
              How can I get a similar reflective effect to that of the lockers of Outlast 2?
I made school locker models already, and I even used a normal map on the front. How do I make them have that kind of mirror and light effect look that's shown in Outlast 2? I'm sure the Unity engine is capable. Is there something I need to do in Autodesk Maya and Photoshop first? Do I have to set the material to phong or something?
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