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Cannot move keyframes from imported keyframe animation
When I import regular keyframe animation from 3dsmax (animation is not baked) as fbx, the animation is read-only. Is there a way to unlock it so I can move the frames around?

 
                 
                unity-legacy-animation.png 
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              Answer by laurentlavigne · Apr 28, 2017 at 05:30 PM
It's by design : when the asset updates, you'd lose all changes. Solution: duplicate the clip you want to edit.
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