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Question by matheusborges · May 25, 2010 at 02:45 PM · iphonecomponentconvertgetcomponentsinchildrencs1503

GetComponentsInChildren not working on iphone

I'm having problems using C# GetComponentsInChildren on iphone.

I've tried this:

BoxCollider[] carColliders = this.GetComponentsInChildren(typeof(BoxCollider)) as BoxCollider[];

But it is not assigning, the value of carColliders gets null.

So I've tried this:

Component[] carColliders = this.GetComponentsInChildren(typeof(BoxCollider));

That way it assigns, but I can not use it as a BoxCollider I get this error when i try to use a casting:

Assets / Scripts / General / AI.cs (282.49): error CS1503: Argument 1: Can not convert type UnityEngine.Component 'to UnityEngine.Collider'

Any ideas?

Thanks in advance for any help

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Answer by Mike 3 · May 25, 2010 at 02:54 PM

You can use Array.ConvertAll to create the correct type of array:

Component[] before = GetComponentsInChildren(typeof(BoxCollider));
BoxCollider[] after = Array.ConvertAll<Component, BoxCollider >(before, delegate(Component c) { return (BoxCollider)c; });
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avatar image matheusborges · May 26, 2010 at 01:24 PM 0
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It works but only if we use .NET 2.1 with unity iphone 1.6 Thanks

avatar image Mike 3 · May 26, 2010 at 02:29 PM 0
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yupyup, otherwise you just need to put up with casting each item seperately, which isn't so fun :)

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