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Question by CallToAdventure · Jan 28, 2011 at 02:55 PM · iphonecomponent

Get component in iPhone

I am trying to make this work:

    if (collision.gameObject.tag=="EnemyShip")
gameObject.Find("Score").GetComponent(TestScore).Score+=250;

but I get this error :

   'Score' is not a member of 'UnityEngine.Component'. 

Any help or points to documentation would be helpful and I will appreciate it.

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Answer by Jessy · Jan 28, 2011 at 03:10 PM

Lots of links about this, already but this is what you need:

GameObject.Find("Score").GetComponent.<TestScore>().Score += 250;

Use uppercase, not lowercase, for GameObject. It's a static method.

This question, which I'd consider a potential duplicate of yours, should explain it more.

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avatar image CallToAdventure · Jan 28, 2011 at 03:56 PM 0
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Awesome! Thank you!

avatar image CallToAdventure · Jan 28, 2011 at 04:26 PM 0
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Well, now my score adds up regardless what object the projectile hits; if (collision.gameObject.tag=="EnemyShip") var thisExplosion : GameObject = Instantiate (explosion, contact.point + (contact.normal * 2.0) , Quaternion.identity); GameObject.Find("Score").GetComponent.().Score += 250; audio.clip = Bang; audio.Play(); Destroy (gameObject);

 if (collision.gameObject.tag=="Water")
 var thisSplash : GameObject = Instantiate (splash, contact.point + (contact.normal * 2.0) , Quaternion.identity);
 GameObject.Find("Score").GetComponent.<TestScore>().Score += 10;
 audio.clip
avatar image CallToAdventure · Jan 28, 2011 at 04:27 PM 0
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so its basically one projectile set up to instantiate various prefabs (water splash or explosion) depending on where it hits. I could probably move it on the hit objects ins$$anonymous$$d maybe?

avatar image Jessy · Jan 28, 2011 at 05:19 PM 0
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Can't read that in a comment; please put it elsewhere.

avatar image Bunny83 · Jan 28, 2011 at 05:33 PM 0
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At your "comment-code": you've forgot to open a codeblock { ... } after your if statement.

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