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Question by Akunamis · Jul 01, 2016 at 08:52 AM · networknetworkplayer

Network.player is -1 for both instances. Unique player id?

I am launching my networked game twice, once as host and once as client. Both local player objects have the ID -1, indicating they are the server's local player, although the client obviously isn't. I need a way to tell the different clients apart, but with their local player object being the same on every instance, this isn't possible the way I wanted it to happen.

You can test it like this:

 public class SomePlayerScript : NetworkBehaviour {
     void Start () {
         Debug.Log ("Local player: " + Network.player.ToString ());
     }
 }

That prints -1 on both clients.

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avatar image sgaines · Dec 22, 2016 at 10:06 AM 1
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Did you ever fix this? I'm going in circles trying to work out the same thing.

avatar image Akunamis sgaines · Dec 23, 2016 at 02:03 AM 0
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I don't remember how I worked around this, sorry

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