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Question by thanhtu150 · Nov 12, 2014 at 03:28 PM · objecttouchdestroy

Touch to destroy specific object

Hi, im a new game developer, and i have a problem, i spawn 5 prefabs, but when i touch 1 object to destroy, 4 object are be destroyed ! Now i want to touch 2 object, this 2 object will be destroy, not 5, that all i need. Tks for read, here my code:

   void Update () 
     {
         if (Input.touchCount > 0)
         {
                 RaycastHit2D hit = Physics2D.Raycast(Camera.main.ScreenToWorldPoint((Input.GetTouch(0).position)), Vector2.zero);
                 if(hit.collider != null)
                 {
                 Destroy(hit.transform.gameObject,0.2f);
                 }
         }
     }
 
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Answer by 767_2 · Nov 12, 2014 at 04:04 PM

try this instead

  void Update () {
          if (Input.GetMouseButtonDown (0)) {
               Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
              RaycastHit hit;
               if (Physics.Raycast(ray, out hit)) {
                Destroy(hit.collider.gameObject);
               }
          }
      }

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Answer by HanSoloYolo · Feb 05, 2018 at 05:49 PM

using UnityEngine;

public class OpenBrowserHarmony : MonoBehaviour {

 private GameObject harmonyVideo;

 // Use this for initialization
 void Start () {
     harmonyVideo = GameObject.Find("HarmonyVideo");
 }

 // Update is called once per frame
 void Update()
 {
     foreach (Touch touch in Input.touches)
     {
         if (touch.phase == TouchPhase.Began)
         {

             Ray ray;
             RaycastHit hit;
             ray = Camera.main.ScreenPointToRay(touch.position);
             if (Physics.Raycast(ray, out hit, Mathf.Infinity))
             {
                 if (hit.transform.gameObject.name == ("HarmonyVideo"))
                 {
                     Destory(gameObject, 0.2f);
                 }
                 else
                 {
                     Debug.Log("This object is not the Harmony Video");
                 }
             }
         }
     }
 }

}

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