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Question by Earth-O-Matic · Apr 18, 2011 at 02:38 AM · objectiphonetouchdestroyclick

Destroy on touch for iphone

When I'm trying to destroy an object when its clicked I simply use on mouse down destroy game object but When I port to iphone that 1. doesn't work cause of mouse commands but then 2. I fix it to use touch and instead of when I click the object it destroys it, it actually will simply destroy the object no matter where I click (touch).

Here is the code but the desired effect is when I touch that object it destroys itself...

#pragma strict var objectToKill : GameObject;

function Update(){

 var hit : RaycastHit;
  var ray = Camera.main.ScreenPointToRay (Input.mousePosition);


     if (Physics.Raycast (ray, hit, 100)) {

     }
     if (Input.GetMouseButtonDown(0)){
         if (hit.collider.name == objectToKill)
         {
             Destroy(gameObject);
         }
     }

}

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avatar image Earth-O-Matic · Apr 18, 2011 at 03:30 AM 0
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Also, Input.Get$$anonymous$$ouseButtonDown does convert to iphone fine other scrips I have use it. but in this case I did change it to iPhoneInput.touchCount == 1 which also works.

avatar image LeathalNinja1986 · Aug 27, 2012 at 02:40 AM 0
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I must know, did you place this code dirrectly on the target of destruction or on the camera?

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Answer by Earth-O-Matic · Apr 18, 2011 at 06:11 AM

I figured it out. Here is what I ended up doing if any one else is in a similar situation. This works on iphone. Probably don't need to specify tag. You could probably just use gameObject.

#pragma strict

function Update () {

 var hit: RaycastHit;
 var ray = Camera.main.ScreenPointToRay (Input.mousePosition);
     if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began) 
 {
     if (Physics.Raycast (ray, hit, 100)) 
     {
         if(hit.collider.gameObject.tag == "tagOfYourObect")
         {
             Destroy(hit.collider.gameObject);
         }
     }
 }

}

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