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Question by jeffkotula · May 04, 2013 at 01:34 PM · buildcompiler

Compiler errors in unreferenced scripts

I want to experiment with some modifications on the standard Joystick.js script, so I made a copy of it. However, now my build fails because the global helper class Boundary is defined twice, even though nothing in my scenes is actually referencing one of the definitions. I can fix this easily enough by renaming the class, but I don't understand why a compile script error in an unreferenced script should prevent a successful build. Thanks!

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avatar image Unitraxx · May 04, 2013 at 01:38 PM 0
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An other easy solution would be temporarily moving the standard Joystick.js script?

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