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UnityLinker.exe did not work properly (Universal Windows Platform)
I use Unity 2019.4.16f1 and when i try to buil my project in Universal Windows Platform I obtain the following error:
Exception: C:\Program Files\Unity\Hub\Editor\2019.4.16f1\Editor\Data\il2cpp\build/deploy/net471/UnityLinker.exe did not run properly!
Failed running "C:\Program Files\Unity\Hub\Editor\2019.4.16f1\Editor\Data\il2cpp\build/deploy/net471/UnityLinker.exe" @"C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/response.rsp"
stdout: Fatal error in Unity CIL Linker Mono.Cecil.ResolutionException: Failed to resolve I18N.Common.MonoSafeEncoding in Mono.Linker.BCL.EventTracingForWindows.IsEventSourceImplementation(TypeDefinition type, LinkContext context) in Mono.Linker.Steps.MarkStep.MarkType(TypeReference reference) in Mono.Linker.Steps.MarkStep.InitializeType(TypeDefinition type) in Mono.Linker.Steps.MarkStep.InitializeAssembly(AssemblyDefinition assembly) in Unity.Linker.Steps.UnityMarkStep.InitializeAssembly(AssemblyDefinition assembly) in Mono.Linker.Steps.MarkStep.Initialize() in Mono.Linker.Steps.MarkStep.Process(LinkContext context) in Unity.Linker.Steps.UnityMarkStep.Process(LinkContext context) in Mono.Linker.Pipeline.ProcessStep(LinkContext context, IStep step) in Unity.Linker.UnityPipeline.ProcessStep(LinkContext context, IStep step) in Mono.Linker.Pipeline.Process(LinkContext context) in Unity.Linker.UnityDriver.Run() in Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling() in Unity.Linker.UnityDriver.RunDriver() stderr:
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at :0) UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at :0) UnityEditorInternal.AssemblyStripper.RunAssemblyLinker (System.Collections.Generic.IEnumerable`1[T] args, System.String& out, System.String& err, System.String linkerPath, System.String workingDirectory) (at :0) UnityEditorInternal.AssemblyStripper.StripAssembliesTo (System.String outputFolder, System.String& output, System.String& error, System.Collections.Generic.IEnumerable`1[T] linkXmlFiles, UnityEditorInternal.UnityLinkerRunInformation runInformation) (at :0) UnityEditorInternal.AssemblyStripper.RunAssemblyStripper (UnityEditorInternal.UnityLinkerRunInformation runInformation) (at :0) UnityEditorInternal.AssemblyStripper.StripAssemblies (System.String managedAssemblyFolderPath, UnityEditorInternal.BaseUnityLinkerPlatformProvider unityLinkerPlatformProvider, UnityEditorInternal.IIl2CppPlatformProvider il2cppPlatformProvider, UnityEditor.RuntimeClassRegistry rcr, UnityEditor.ManagedStrippingLevel managedStrippingLevel) (at :0) UnityEditorInternal.IL2CPPBuilder.Run () (at :0) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at :0) PostProcessWinRT.RunIL2CPPForProjectBuild () (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessWinRT.cs:1929) PostProcessWinRT.RunIL2CPP () (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessWinRT.cs:1900) PostProcessWinRT.Process () (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessWinRT.cs:217) UnityEditor.UWP.BuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/ExtensionModule.cs:85) Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown. UnityEditor.UWP.BuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/ExtensionModule.cs:89) UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at :0) UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
This is my response.rsp:
-out="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/tempStrip" -x="C:/Users/GAME4P~1/AppData/Local/Temp/tmp48b525f9.tmp" -x="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/TypesInScenes.xml" -x="C:/Users/Game4Plumake/Desktop/New Unity Project/Assets/MixedRealityToolkit.Generated/link.xml" -d="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.Services.SceneSystem.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/game4automation.interfaces.opocua.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.Async.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/game4automation.tools.naughtyattributes.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.Providers.WindowsVoiceInput.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.Gltf.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.Providers.XRSDK.WindowsMixedReality.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/game4automation.interfaces.twincatads.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/game4automation.cadlink.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.Providers.WindowsMixedReality.Shared.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.Services.SpatialAwarenessSystem.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.Services.CameraSystem.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/game4automation.interfaces.sharedmemory.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.SDK.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.Providers.OpenVR.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/game4automation.spacenavigator.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.Services.TeleportSystem.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.Services.DiagnosticsSystem.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.Services.InputSystem.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.Providers.LeapMotion.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/game4automation.interfaces.s7tcpip.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/game4automation.parts4cad.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.Services.InputAnimation.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/game4automation.base.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.Providers.XRSDK.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/game4automation.interfaces.plcsimadvanced.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.Services.BoundarySystem.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/Unity.TextMeshPro.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.Providers.XRSDK.Oculus.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.Services.InputSimulation.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/I18N.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/I18N.West.dll" --dotnetruntime=il2cpp --dotnetprofile=unityaot --use-editor-options --include-directory="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed" --rule-set=Conservative --editor-data-file="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/EditorToUnityLinkerData.json" --platform=WindowsDesktop --engine-modules-asset-file="C:/Program Files/Unity/Hub/Editor/2019.4.16f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/../modules.asset" What could be the problem? Thank you very much Alessandro ,I use Unity 2019.4.16 and when I try to build my project this is the error:
Exception: C:\Program Files\Unity\Hub\Editor\2019.4.16f1\Editor\Data\il2cpp\build/deploy/net471/UnityLinker.exe did not run properly!
Failed running "C:\Program Files\Unity\Hub\Editor\2019.4.16f1\Editor\Data\il2cpp\build/deploy/net471/UnityLinker.exe" @"C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/response.rsp"
stdout: Fatal error in Unity CIL Linker Mono.Cecil.ResolutionException: Failed to resolve I18N.Common.MonoSafeEncoding in Mono.Linker.BCL.EventTracingForWindows.IsEventSourceImplementation(TypeDefinition type, LinkContext context) in Mono.Linker.Steps.MarkStep.MarkType(TypeReference reference) in Mono.Linker.Steps.MarkStep.InitializeType(TypeDefinition type) in Mono.Linker.Steps.MarkStep.InitializeAssembly(AssemblyDefinition assembly) in Unity.Linker.Steps.UnityMarkStep.InitializeAssembly(AssemblyDefinition assembly) in Mono.Linker.Steps.MarkStep.Initialize() in Mono.Linker.Steps.MarkStep.Process(LinkContext context) in Unity.Linker.Steps.UnityMarkStep.Process(LinkContext context) in Mono.Linker.Pipeline.ProcessStep(LinkContext context, IStep step) in Unity.Linker.UnityPipeline.ProcessStep(LinkContext context, IStep step) in Mono.Linker.Pipeline.Process(LinkContext context) in Unity.Linker.UnityDriver.Run() in Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling() in Unity.Linker.UnityDriver.RunDriver() stderr:
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at :0) UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at :0) UnityEditorInternal.AssemblyStripper.RunAssemblyLinker (System.Collections.Generic.IEnumerable`1[T] args, System.String& out, System.String& err, System.String linkerPath, System.String workingDirectory) (at :0) UnityEditorInternal.AssemblyStripper.StripAssembliesTo (System.String outputFolder, System.String& output, System.String& error, System.Collections.Generic.IEnumerable`1[T] linkXmlFiles, UnityEditorInternal.UnityLinkerRunInformation runInformation) (at :0) UnityEditorInternal.AssemblyStripper.RunAssemblyStripper (UnityEditorInternal.UnityLinkerRunInformation runInformation) (at :0) UnityEditorInternal.AssemblyStripper.StripAssemblies (System.String managedAssemblyFolderPath, UnityEditorInternal.BaseUnityLinkerPlatformProvider unityLinkerPlatformProvider, UnityEditorInternal.IIl2CppPlatformProvider il2cppPlatformProvider, UnityEditor.RuntimeClassRegistry rcr, UnityEditor.ManagedStrippingLevel managedStrippingLevel) (at :0) UnityEditorInternal.IL2CPPBuilder.Run () (at :0) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at :0) PostProcessWinRT.RunIL2CPPForProjectBuild () (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessWinRT.cs:1929) PostProcessWinRT.RunIL2CPP () (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessWinRT.cs:1900) PostProcessWinRT.Process () (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/PostProcessWinRT.cs:217) UnityEditor.UWP.BuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/ExtensionModule.cs:85) Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown. UnityEditor.UWP.BuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at C:/buildslave/unity/build/PlatformDependent/MetroPlayer/Extensions/Managed/ExtensionModule.cs:89) UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at :0) UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
And this is my response.rsp file: -out="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/tempStrip" -x="C:/Users/GAME4P~1/AppData/Local/Temp/tmp48b525f9.tmp" -x="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/TypesInScenes.xml" -x="C:/Users/Game4Plumake/Desktop/New Unity Project/Assets/MixedRealityToolkit.Generated/link.xml" -d="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.Services.SceneSystem.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/game4automation.interfaces.opocua.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.Async.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/game4automation.tools.naughtyattributes.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.Providers.WindowsVoiceInput.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.Gltf.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.Providers.XRSDK.WindowsMixedReality.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/game4automation.interfaces.twincatads.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/game4automation.cadlink.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.Providers.WindowsMixedReality.Shared.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.Services.SpatialAwarenessSystem.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.Services.CameraSystem.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/game4automation.interfaces.sharedmemory.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.SDK.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.Providers.OpenVR.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/game4automation.spacenavigator.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.Services.TeleportSystem.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.Services.DiagnosticsSystem.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.Services.InputSystem.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.Providers.LeapMotion.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/game4automation.interfaces.s7tcpip.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/game4automation.parts4cad.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.Services.InputAnimation.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/game4automation.base.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.Providers.XRSDK.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/game4automation.interfaces.plcsimadvanced.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.Services.BoundarySystem.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/Unity.TextMeshPro.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.Providers.XRSDK.Oculus.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/Microsoft.MixedReality.Toolkit.Services.InputSimulation.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/I18N.dll" --include-unity-root-assembly="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/I18N.West.dll" --dotnetruntime=il2cpp --dotnetprofile=unityaot --use-editor-options --include-directory="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed" --rule-set=Conservative --editor-data-file="C:/Users/Game4Plumake/Desktop/New Unity Project/Temp/StagingArea/Data/Managed/EditorToUnityLinkerData.json" --platform=WindowsDesktop --engine-modules-asset-file="C:/Program Files/Unity/Hub/Editor/2019.4.16f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/Whitelists/../modules.asset"
What could be the problem? Thank you very much