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Question by kungfooman · Oct 27, 2014 at 11:34 AM · errorplayer

Bootcamp player is spinning randomly

The original Bootcamp project is working fine, but once I copy every Asset of it into my "real" game, the player is rotating very strangly around and two errors occur:

alt text

The errors are:

 NullReferenceException: GetRef
 LegAnimator.Update () (at Assets/Bootcamp/Locomotion System/LegAnimator.cs:399)

 NullReferenceException: GetRef
 SoldierAnimations.Update () (at Assets/Bootcamp/Scripts/soldier/SoldierAnimations.js:81)

I made a file search through every file and the "GetRef" doesn't even exist. It must be some internal stuff.

I tested to copy it into a new project, which is working fine. So I don't know what is wrong with my "real" project. Anybody got an idea?

bootcamp.jpg (263.3 kB)
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avatar image kungfooman · Oct 27, 2014 at 08:50 PM 0
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Well, it's 100% default Bootcamp code and it is working in the original project also, so there must be some other error somewhere. :S

I also noticed in the empty project, where I just copied the Bootcamp Assets into, the physics is failing. $$anonymous$$g. I can shoot the grenade trough the bridge (on land it will explode)... totally fucked up to be not able to re-use Assets.

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Answer by CyanideOrange · Oct 27, 2014 at 10:36 PM

Delete everything you have on boot-camp and re-download and maybe if you try and place single objects at a time in your assets folder it might work. Hope it helps :{

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avatar image kungfooman · Oct 28, 2014 at 01:54 AM 0
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Hey, I tried to redo it a few times, but nothing helped yet. I think this FPS project is causing the trouble: https://www.assetstore.unity3d.com/en/#!/content/2561

Though I'm too fed up atm to check that. Rather I search other third person projects.

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