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When using URP, colliders stop working
I just configured my project to use URP instead of the built-in pipeline. Now, the player goes through terrains and many colliders. The player has a rigid body and a collider, so I don't know what the issue is. Any help would be greatly appreciated. (Only the player goes through collider. Navmesh agents still collide)
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Best Answer
Answer by Aeneas_Ferguson · Mar 10, 2021 at 12:19 AM
I figured out the answer! For some reason, in the Physics menu, not all of the collision matrix were checked.
Answer by GeroNL · Mar 09, 2021 at 11:33 PM
hello, Is istrigger checkup in the rigidbody? make sure is strigger not checkup. or your setting in the physic layer is not active for your objects.
well, i told you about unity physic layer also, but nice to be done,