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Question by tomeromero · Nov 22, 2010 at 09:15 PM · javascriptguigraphics

Problem with the GUISkin on the script

Hi....

I have this script

var myTimer : float = 5.0;

function Update () { if(myTimer > 0){ myTimer -= Time.deltaTime; } if(myTimer <= 0){ Debug.Log("GAME OVER"); Application.LoadLevel("GameOver"); } }

function OnGUI(){ GUI.Label( Rect(Screen.width - 200, 0, 200, 30), "Time: " + myTimer);

}

and i want the "Time: " to get the font,the size,the color and those things from my GUISkin. So i make this...

var myTimer : float = 5.0; var mySkin : GUISkin;

function Update () { if(myTimer > 0){ myTimer -= Time.deltaTime; } if(myTimer <= 0){ Debug.Log("GAME OVER"); Application.LoadLevel("GameOver"); } }

function OnGUI(){ GUI.skin = mySkin; GUI.Label( Rect(Screen.width - 200, 0, 200, 30), "Time: " + myTimer);

}

but its not working while with the same GUISkin i made this to work...

var score = 0; var scoreText = "Score: 0"; var mySkin : GUISkin;

function OnTriggerEnter( other : Collider ) { Debug.Log("OnTriggerEnter() was called"); if (other.tag == "Coin") { Debug.Log("Other object is a coin"); score += 5; scoreText = "Score: " + score; Debug.Log("Score is now " + score); Destroy(other.gameObject); } }

function OnGUI () { GUI.skin = mySkin; GUI.Label (Rect (10, 10, 500, 200), scoreText.ToString()); }

Can you correct the Script so the GUISkin works??? Thank you.

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Answer by GlennHeckman · Nov 22, 2010 at 09:26 PM

Dude, check your other posts. I gave you an answer already. This is the 3rd time you're asking the same question.

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avatar image tomeromero · Nov 22, 2010 at 09:38 PM 0
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dude thank you..!!!...i tried your method but i type "mySkin" on the "myScoreStyle"..so i fix that...thank you.

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