- Home /
Need help with my script
i have one major problem with this script. everyting works except the buttons "Erster Wert" (first value) and "Letzter Wert" (last value)..
i am really finished off D:
var Source : TextAsset;
var ZeigerSpeed : GameObject;
var ZeigerRPM : GameObject;
var ZeigerHitze : GameObject;
var DisplaySpeed : GUIText;
var DisplayRPM : GUIText;
var DigitalSpeed = 0;
var DigitalRPM = 0;
var DrehungSpeed = 0.0;
var DrehungRpm = 0.0;
var DrehungHitze = 0.0;
var Paused : boolean = false;
var Rewinding : boolean = false;
var ErsterWert : boolean = false;
var LetzterWert : boolean = false;
var DrehungSpeed_alt = 0.0;
var DrehungRpm_alt = 0.0;
var DrehungHitze_alt = 0.0;
var counter =4;
var i = 4;
function Dashboard()
{
var lines = Source.text.Split("\n"[0]);
for(i = counter; i < lines.Length; i++)
{
DrehungSpeed_alt = DrehungSpeed;
DrehungRpm_alt = DrehungRpm;
DrehungHitze_alt = DrehungHitze;
var values = lines[i].Split(";"[0]);
DrehungSpeed = int.Parse(values[4]);
DrehungRpm = int.Parse(values[8]);
DigitalSpeed = int.Parse(values[4]);
//DrehungHitze = int.Parse(values[XXXX]);
DrehungSpeed = Mathf.Clamp(DrehungSpeed/300.0 * 180.0,0.0,180.0);
DrehungRpm = Mathf.Clamp(DrehungRpm/8000.0 * 240.0,0.0,240.0);
DigitalRPM = int.Parse(values[8]);
yield WaitForSeconds(1.0);
counter = i;
if(Paused == true)
{
Rewinding = false;
ErsterWert = false;
LetzterWert = false;
break;
}
if(Rewinding == true)
{
Paused = false;
ErsterWert = false;
LetzterWert = false;
for(i = counter; i > 4; i--)
{
values = lines[i].Split(";"[0]);
DrehungSpeed_alt = DrehungSpeed;
DrehungRpm_alt = DrehungRpm;
DrehungHitze_alt = DrehungHitze;
DrehungSpeed = int.Parse(values[4]);
DrehungRpm = int.Parse(values[8]);
DigitalSpeed = int.Parse(values[4]);
//DrehungHitze = int.Parse(values[XXXX]);
DrehungSpeed = Mathf.Clamp(DrehungSpeed/300.0 * 180.0,0.0,180.0);
DrehungRpm = Mathf.Clamp(DrehungRpm/8000.0 * 240.0,0.0,240.0);
DigitalRPM = int.Parse(values[8]);
yield WaitForSeconds(1.0);
counter = i;
}
}
if(ErsterWert == true)
{
Paused = false;
Rewinding = false;
LetzterWert = false;
values = lines[4].Split(";"[0]);
DrehungSpeed = int.Parse(values[4]);
DrehungRpm = int.Parse(values[8]);
DigitalSpeed = int.Parse(values[4]);
//DrehungHitze = int.Parse(values[XXXX]);
DrehungSpeed = Mathf.Clamp(DrehungSpeed/300.0 * 180.0,0.0,180.0);
DrehungRpm = Mathf.Clamp(DrehungRpm/8000.0 * 240.0,0.0,240.0);
DigitalRPM = int.Parse(values[8]);
yield WaitForSeconds(1.0);
}
if(LetzterWert == true)
{
Paused = false;
Rewinding = false;
ErsterWert = false;
var endwert = lines.length - 1.0;
values = lines[endwert].Split(";"[0]);
DrehungSpeed = int.Parse(values[4]);
DrehungRpm = int.Parse(values[8]);
DigitalSpeed = int.Parse(values[4]);
//DrehungHitze = int.Parse(values[XXXX]);
DrehungSpeed = Mathf.Clamp(DrehungSpeed/300.0 * 180.0,0.0,180.0);
DrehungRpm = Mathf.Clamp(DrehungRpm/8000.0 * 240.0,0.0,240.0);
DigitalRPM = int.Parse(values[8]);
yield WaitForSeconds(1.0);
}
}
}
function OnGUI(){
if(GUI.Button(Rect(10,10,50,50),"Play"))
{
Dashboard();
}
if(GUI.Button(Rect(10,70,50,50),"Pause"))
{
if(Paused == false) Paused = true;
else
Paused=false;
Dashboard();
}
if(GUI.Button(Rect(10,130,70,50),"Rewind"))
{
Rewinding = true;
}
if(GUI.Button(Rect(10,190,100,50),"Erster Wert"))
{
ErsterWert = true;
}
if(GUI.Button(Rect(10,250,100,50),"Letzter Wert"))
{
LetzterWert = true;
}
GUI.Box(Rect(0,1080,Screen.width,Screen.height/4.0),"Zeilennummer : " + i + "\n" + "Geschwindigkeit : " + DigitalSpeed + "\n" + "Umdrehungen Pro Minute : " + DigitalRPM + "\n");
}
function Start()
{
}
function Update()
{
ZeigerSpeed.transform.rotation = Quaternion.Lerp(ZeigerSpeed.transform.rotation,Quaternion.Euler(0,0,DrehungSpeed),Time.deltaTime*1.5);
ZeigerRPM.transform.rotation = Quaternion.Lerp(ZeigerRPM.transform.rotation,Quaternion.Euler(0,0,DrehungRpm),Time.deltaTime);
//ZeigerHitze.transform.rotation = Quaternion.Lerp(ZeigerHitze.transform.rotation,Quaternion.Euler(0,0,DrehungHitze),Time.deltaTime); //No algorithm yet
DisplaySpeed.text = DigitalSpeed.ToString("000 km/h");
DisplayRPM.text = DigitalRPM.ToString("0000 RPM");
}
Could you give the expected behavior? What do you want to happen compared to what actually is happening?
if i press first value button, the needles on my dashboard are supposed to rotate after the first line's values in my TextAsset....now you can guess what last value button does :O
I take it this is a speedometer for a car?
How to apply it to test it out?
Whats an Ersterwert and a lesterwert?
ErsterWert = first value LetzterWert = last value
it is a speedometer.
make 3 cyliners and pretend they are ur needles. get a .csv file with speed values in it.
Your answer
Follow this Question
Related Questions
Setting Scroll View Width GUILayout 1 Answer
Items with Statistics(such as attack damage) that actually effect the character? 2 Answers
[SOLVED]Possible Alternation of Transform.Rotate 1 Answer
Limit on GUI Components? 0 Answers
Finding if a specific key contains a specific value in a Hashtable? 1 Answer