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Question by toum · Jan 25, 2011 at 10:50 PM · blendermesh-deformationweight

Deformation on mesh with blender armature exported to Unity.

Dear all,

I am facing a new problem in my character process in blender to unity.

I designed my character in Blender 2.49 and exported it successfully into Unity 3.

On the next steps... the armature and weight painting, new problems came up !

The mesh imported (with armature) in Unity is deformed !

Like this: alt text

and this: alt text

I followed up the Blender Unity FAQ for processing my character in blender to unity.

Note: There is no vertices which are not weightpainted, each vertice is in a vertex group.

What is the root cause which deform hips and shoes of my character :o ?

Is there a trick here?

For your information my armature hierarchy is:

alt text

Thanks for support,

Best regards,

Toum from france

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avatar image filler03 · Sep 09, 2011 at 10:34 PM 0
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I am having the exact same problem right now!

avatar image Beldarak · Apr 16, 2012 at 07:47 PM 0
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I have the same problem here. Did you finally find a solution?

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Answer by Coyote76 · Sep 12, 2012 at 11:27 PM

I believe the answer to http://answers.unity3d.com/answers/317116/view.html will work for you as well.

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