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What's up with my transform gizmo here?
I updated my project recently to the latest version of Unity, and now the transform gizmo for when I select one of my prefabs is offset dramatically:
The child objects are set correctly though:
When I try to drag it around, I can move the prefab around, but the movement isn't one to one (ie, if I drag the gizmo 50 pixels to the right, the object moves 100 pixels to the right).
Does anyone know what's going on here and how to fix it?
Answer by Logicon211 · Aug 08, 2018 at 11:28 PM
I figured it out, the UI must have been reset, I didn't realize there was a center and pivot button right above.
whoops!
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