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Why does certain sides of my building disapear at certain angles?
I imported a building I made in blender into unity. But for some reason when i look at a wall from one side it will be there and the collider works, but when i look at it from the opposite side it will be gone and the collider wont work. what I mean by the collider wont work, is that im able to walk through the area where its supposed to be, turn around and see the side of the wall that works (and i wont be able to go back through wall). This is very anoying and I would like to know how to fix it please, Ive checked all over the internet and cant seem to find a solution that works.
Answer by robertbu · Apr 26, 2013 at 01:52 PM
Meshes and Colliders are one-sided in Unity, so you walls will only be visible from on side and you will only have collisions from one side. You'll have to either create your walls using two planes (one facing each way), or use a box for your walls. As a hack, you can use a shader with culling turned off to make walls visible from both sides, but that does not solve your collider issue and has performance implications.
Answer by gogo199432 · May 14, 2013 at 03:03 PM
I found a pretty easy solution for this, at least it worked for me. Just apply a solidify modifier to your object in blender, and export it with the modifier applied. It's enough to set the modifier to the minimum possible number, it'll work. I tried this with the fbx exporter.
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