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Using Multiple Tiles for Textures
Hello Unity people! I was wondering if Unity offers a system for compositing multiple tiles for an object's or character's textures. I'm creating objects of various kinds. I'd like the texture artist to have a lot of room to paint a lot of detail without having to use a ridiculously high resolution map. So if I use multiple tiles, in regards to the UV Mapping, is it possible to composite those tiles on to an object within the Unity game engine? If I'm not being clear enough, let me know and I'll try to further explain in more detail.
Thanks!
It is possible to use multiple materials on one object. If a transparent shader is used, then they will seem to overlap, assu$$anonymous$$g the images have transparent sections. Is this what you mean?
Thanks for replying! Unfortunately no, that's not what I mean. I'm referring to using multiple tiles in the sense of the 0 to 1 space in the UV Editor. I'm guessing that the tiling information set up in the object's UV Editor will get passed along when the object is imported into the Unity game engine. But I wanted to make sure, because I've heard of situations where that is not possible. But thanks again!
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