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where is Bake IK & Simulation?
hello
so I'm trying the get some animations from Maya onto my player in Unity 3.1.0 and when I start the game the animation plays fine except for some crazy spasms. I checked and double-checked and can fine no problems in Maya and I also tried with different free rigs that I downloaded and they also do it even very simple animations.
So, I went to the Unity Manual and looked it up, her is what I found...
"If you are using IK to animate characters you have to select the imported .mb file in Project View and choose Bake IK & Simulation in the Import Settings dialog in the Inspector."
Okay, so I guess thats what I need to do, BUT, I just can't find this "Bake IK & Simulation" anywere.. I can't even find the "Import Settings dialog"
can anyone tell me more specifically where this Bake IK & Simulation is?
thank you. Ro9
Answer by Jessy · Jan 24, 2011 at 11:56 PM
http://unity3d.com/support/documentation/Manual/Animations.html
It's called "Bake Animations" now.
ah I see, so a new question pops up.. its grayed out and I cant seem to check it on.. would you know anything about that?
thanks Ro9
It's enabled only for types which support baking animation (i.e. max and maya IIRC)
I had read that, but he said he was using $$anonymous$$aya, so it didn't make sense to me. Your answer would be my assumption too.
Right, I have tried to import the animation as a normal $$anonymous$$aya file.. and checked the "Bake Animation" but it didn't help, my char still spazzems every few sec. this is really getting on my nerves, someone $$anonymous$$UST have the answer, I can't be the only guy with this problem.
Answer by Paulius-Liekis · Jan 25, 2011 at 12:10 PM
I assume you're exporting animation from Maya to fbx manually, so you need to enable "Bake animation" checkbox in FBXExporter window (it's under Animation section).
Answer by Ro9 · Jan 26, 2011 at 08:36 PM
Okay I found the reason for the problem, it has nothing to do with Bake Animation, since I'm using Maya 2011 I needed to go into the export settings and switch to version FBX 2009 and use ASCII (its set to Binary by default)
thank you guys for your help anyway tho'