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Blender to Unity FBX Problems
Hello, I am relatively new to Blender/Unity and I am export a level design into a game i am making. I don't want to use .obj becuase i dont want to texture mesh. So, I am using FBX. Whenever i export my FBX file or even my .blend file all of the wall and floors are transparent untill you walk past them. Is there any wat i can stop this? Thank you.
Answer by Chronos-L · Mar 24, 2013 at 05:08 AM
Have you make sure that the normals of the mesh is correct?
Re-calculate mesh in Blender ( Edit-Mode -> Ctrl+N )
Calculate normals in Unity in the FBX import setting window.
Answer by Soumya · Apr 10, 2013 at 05:34 AM
It is the normals of your mesh in Blender. To fix this, you can goto Blender and goto "Cycles Render". Then press Alt + Z. This will enable the textured view and you can goto edit mode and all the normals that are facing away from the camera will be painted dark blue / black.
Simply Click on them and press Ctrl + N or Ctrl + Shift + N.
Remember, if the normals are facing away from the camera, not only will you be able to walk through the mesh but also not be able to see it.
Hope this helps! I also had the same problem but I fixed it!
A less cpu intensive alternative:
Turn on the option to show face/vertex normal in edit mode
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