Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Simulacr0n · Apr 27, 2018 at 08:28 PM · meshblenderfbxexportsmooth

Importing from Blender to Unity - Model looks different?

I imported a model from blender to unity as an fbx file, but for some reason it looks different. I don't know how to really describe, so have some pictures:

Column in unity: https://imgur.com/a/44hx0RZ

Column in blender: https://imgur.com/a/2FS6apS

And setting the mesh to smooth shading in blender makes it even worse:

Column in Unity: https://imgur.com/a/aeoEIfm

What can I do to make this look better? Is there a trick to have the model seem as sharp as in the blender preview?

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Pinkuboxu · Apr 29, 2018 at 01:58 PM 0
Share

If that's a render from in blender, then yes it's a rendering engine that uses a different method than what Unity uses and it will look way different. I use the BI engine(Blender Render) when working with Unity and either the $$anonymous$$aterial View or I turn on the Texured Shaded mode to get a better idea of what it will look like in Unity. But don't render anything, just use the Standard View and either of those view modes.


I'm seeing weird dark spots in the second one that make me think the normals are wonky. I'm not certain so I'm not going to use this as an answer, but some helpful tips: In blender, perhaps you know this, turn backface rendering off so you can tell if a normal is flipped on a poly. Use Ctrl+N to make the normals face properly. If things still look strange in Unity, then also look in the import settings of the model in the inspector when you click on the model in the project tab. On the $$anonymous$$odel button, there is an item called Normals & Tangents. Sometimes setting Normals from Import to Calculate can help clean up weird lighting problems.

avatar image Gruffy · Apr 29, 2018 at 03:04 PM 0
Share

Is your Blender shader PBR or simple old school albedo diffuse and specular shader? You could export the shader from blender but yes the lighting model differs somewhat and as such you may get changes from original. In the import model inspector for any model, there are some changes that can be made instantly like choosing to let Unity calculate normals or importing normals etc. You should get a materail when exporting your FBX into Unity and you might play with these shader type in the dropdown for your model. It is a bit of suck it and see to be fair until you develop a workflow and export that suits your scenario best.

There are also a number of things like ensuring your sharp edges are defined if importing normals and tangents from the model versus letting Unity take over it. You can define sharp edges where you create your UVs by marking them "Sharp" likely turn up neon blue on edges youve makred as sharp in Uv Editor layout in Blender.

Sorry its not the most helpful, but it really is a bit of a $$anonymous$$efield between the two at times. Using Blender render is a better option for building and seeing it over cycles imho as @Pinkuboxu suggested.

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by NoDumbQuestion · Apr 29, 2018 at 04:52 AM

@Simulacr0n It is all about lighting setup in Unity. Blender have pretty standard light that make everything look good and smooth.

Check this tutorial, It show how lighting can make a model look smoother than it is.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

107 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Blender to unity issue 1 Answer

3DS Max FBX Turbosmooth export 1 Answer

Maya LT - Export group as single FBX 0 Answers

Unity FBX Export Nesting Issue 1 Answer

Blender Imported Object Distorts On Rotation 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges