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Change Orientation,Change Facing Direction
Im trying to make a racing game, but in order to make a car work I need to be able to turn the actual object and not just use transform.rotate Can someone help me out here? Sorry if I did anything incorrectly its my first forum post.
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maybe use Rigidbody.AddTorque for physics objects
It has the same effect as transform.rotate, It just rotates the object without actually rotating the orientation, I may have just used it wrong though, $$anonymous$$y use: if (Input.GetKey("a")) { GetComponent().AddTorque(0, 5, 0); }
or transform.eulerAngles if you want to rotate from specific angle. Quaternion.FromToRotation if you want to rotate to direction. Idk