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How can I respawn my RigidBodyFPSController facing new direction?
I'm having trouble respawning my character in a new location while facing a new direction. In other words, my character faces the original direction it was facing right before being respawned. I am using the standard asset "RigidbodyFPSController." I have already added the proper coordinates so the character respawns facing the new direction correctly; however, the character automatically turns to the original direction (i.e. the direction it was facing before the respawn).
I've tried temporarily disabling the RigidbodyFirstPersonController script. When the script is disabled, the character respawns facing the correct direction, but as soon as the script is turned back on, it again faces the original direction, as if the script retains some memory of the direction the character was looking before being respawn.
Not sure what to do to resolve this issue.
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