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Question by gatorguy4114 · Nov 13, 2013 at 01:13 AM · ballgame objecttunnel

help with tunnel Game

Ok Im a highschooler and I am working on a game in unity where a sphere moves down and around a tube controlled by you to avoid obstacles. I am trying to make it so that the ball can move forward at a designated speed but you can control how the ball moves sideways. I thought about using waypoints for this but the ball is acting very jerky. Also the tube twists and turns. Ive been stuck on this for a while all possible answers are welcomed. Thanks ahead of time. Here is my waypoint script try to take a look at it for me I couldnt find any mistakes but If there is a better or smoother way of doing this please help me.

 var currentWP: int = 0;
 
 //the array of waypoints in order of visiting
 //can be made up of any game objects
 var waypoints: GameObject[];
 
 var speed: int = 5;
 var rotationSpeed: int = 2;
 
 //how close to get to the waypoint to consider having reached it
 var accuracy: Number = 5;
 
 function Update () 
 {
     if(waypoints.length == 0) return;
     if(Vector3.Distance(waypoints[currentWP].transform.position, transform.position) < accuracy)
     {
         currentWP++;
         if(currentWP >= waypoints.length)
         {
             currentWP = 0;
         }    
     }
     
     //rotate towards target
     var direction = waypoints[currentWP].transform.position - transform.position;
     transform.rotation = Quaternion.Slerp(transform.rotation,Quaternion.LookRotation(direction), rotationSpeed * Time.deltaTime);
     transform.Translate(0, 0, Time.deltaTime * speed);
 }

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Answer by paulygons · Nov 13, 2013 at 05:04 AM

I might try hand animating it using Unity's Animation View, since it is a predefined type of travel: http://docs.unity3d.com/Documentation/Manual/AnimationView43.html

Also, you might dig this, particularly the top link "navigation meshes" http://docs.unity3d.com/Documentation/Manual/NavmeshandPathfinding.html I have not yet used Unity's built in navigation tools, but it might be a cool place to start. It also might be way more than you want to chew on.

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