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Question by Damman_Hassan · Feb 16, 2014 at 02:20 PM · ball

Need help with my script.

Hello everyone hope everything's fine. :) this is my script using UnityEngine; using System.Collections;

 public class Rigidbodyforce : MonoBehaviour {
     
     // Use this for initialization
     void Start () {
     
     }
     
     void FixedUpdate()
 {
   Ray ray;
   RaycastHit hit;
   if (Input.GetMouseButton(0))
     {
         ray = Camera.main.ScreenPointToRay (Input.mousePosition);
         if (Physics.Raycast (ray, out hit))
         {
             if (hit.collider.tag == "TouchBall")
             {
                 rigidbody.AddRelativeForce (0, 200, 0);
             }
         }
     }
 }
 }

now the problem is i want the sphere to go in random direction except the down direction it should go up in random direction. please tell me something what should i do. Thanks in advance. :)

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Answer by Invertex · Feb 16, 2014 at 02:22 PM

Just use a random number generator in your function.

http://docs.unity3d.com/Documentation/ScriptReference/Random.Range.html

 rigidbody.AddForce(Random.Range(-500f,500f),Random.Range(0,500f),Random.Range(-500f,500f);
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Answer by gwubgwub · Feb 16, 2014 at 02:51 PM

 rigidbody.AddRelativeForce (0,Random.Range(100,300), 0);

I haven't tested this, but it should work

200 now is going to be between 100 and 300 a number will be generated.

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