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Question by oliver-jones · Jan 17, 2014 at 01:01 PM · guiitween

iTween.FadeTo - Prevent Going to 100% Alpha?

Hello,

I have a game empty that holds a load of quads (used for a 3D GUI system). And I use iTween.FadeTo in and out on the empty to fade the GUIs in and out.

The only problem I'm suffering is that, some, well actually most of my GUI materials have a predefined alpha applied. So when the iTween.FadeTo In is applied, the already existing alpha setting goes to 100%, meaning that GUI objects that had a transparency applied, are now full, solid objects.

Is there anyway to avoid this, without having to FadeTo on every individual object?

Thanks

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