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Bump: Particles/VertexLit Blended?
Hi I know that Particles/VertexLit blended can have realtime lighting in it but if the light is behind the particle it looks dark because no light can shine on it...
in unity 3 in the tree-soft-occlusion-leaves shader it can except light from all angles...
is there anyway to edit the shader Particles/VertexLit blended so that it can except lighting from all angles also???
thanks!
Answer by AVividLight · Oct 01, 2010 at 04:05 PM
Can't you just create a material with the particle "picture" in it, but give it the FX Glass?
Have you downloaded Unity3? There is a free version... I don't know if it includes FX Glass... Also, if nothing else works, I'll make you a 2D texture that should work as glass... Thats what I did before I bought Unity...
-Let me know if you need anymore help!-
Did anything work? If you want I'll make you a 2D texture that should work as glass... Tell me what you think...
what do you mean a 2d texture for glass?
as i said up top is that i want the smoke to except light from all angles like in the unity 3 grass...