Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by loopyllama · Apr 08, 2011 at 12:08 PM · 3dfbxexportobj

Export a unity mesh into 3d package?

I have a primitve plane created in unity. It has been scaled, moved, and rotated. It is the backdrop in my game. Is there a way to get the mesh back into a 3d package? Obj? Fbx? I'd like to throw some uvs on it and get the exact size/position/rotation of the plane to match in my 3d package. I suppose I could read the actual values of the vertices in worldspace through a unity script and reconstruct the plane in my 3d package. Is there a better way?

Comment
Add comment · Show 5
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Jessy · Apr 08, 2011 at 12:37 PM 2
Share

No, because you shouldn't be using the Unity plane. Look at how many vertices it has! What are the chances that you actually want EXACTLY 100 of them?

avatar image loopyllama · Apr 08, 2011 at 01:07 PM 0
Share

I would take a 4 vert plane and snap the verts to the endpoints of the imported mesh...

avatar image loopyllama · Apr 08, 2011 at 01:10 PM 0
Share

or imagine I had exported a 4 vert plane into unity, transformed it, added some parents, transformed it, then wanted to have it back in a 3d package...

avatar image Jesse Anders · Apr 08, 2011 at 03:28 PM 0
Share

If there's not already one available, you could write a simple OBJ exporter that would 'bake' the object transform and then export the mesh in OBJ format. Is that the kind of thing you're needing?

avatar image loopyllama · Apr 08, 2011 at 03:37 PM 0
Share

yeah I suppose if that is the only way, I'd have to write out the obj format myself.

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by loopyllama · Apr 13, 2011 at 06:40 AM

There is an .obj exporter script on the wiki.

http://www.unifycommunity.com/wiki/index.php?title=ObjExporter

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Chrissteven81 · Jan 31, 2017 at 02:43 PM 0
Share

Link is dead :(

avatar image tanoshimi Chrissteven81 · Jan 31, 2017 at 04:43 PM 0
Share

Your Google-fu is weak ;) Correct link is http://wiki.unity3d.com/index.php?title=ObjExporter

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

1 Person is following this question.

avatar image

Related Questions

What format should I use for 3d assets? OBJ or FBX 2 Answers

MAX To FBX Without Unity Project Data Loss 0 Answers

How properly export an object in fbx/obj format with materials and textures from Unity 1 Answer

Maya LT - Export group as single FBX 0 Answers

Unity is adding edges to imported fbx 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges