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Question by 0mr_ashutosh0 · Aug 20, 2014 at 02:41 PM · gameobjectscreen

So much problem with screen.width camera.pixelwidth and responsive design

alt text

I do not understand how to make the gameobjects responsive to the different screen size.

Here the platform is long finite and camera is set to perspective, how can i make this cube width responsive so that on the start of game the width adjust to the width of the phone screen.

Is there any way i can control the width, height, dimension of gameobjects with SCRIPTS !!! transform.localscale scales the width and behaves in a weird way.

i have tried using screen.width height and worldtoscreenpoint,screentoworldpoint but could not understood how to make this work.

Please help

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avatar image Landern · Aug 20, 2014 at 02:50 PM 0
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Change your camera, not your gameobjects.

http://stackoverflow.com/questions/21369067/how-to-work-with-different-screen-resolutions

avatar image 0mr_ashutosh0 · Aug 21, 2014 at 02:52 PM 0
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Hi @Landern thanks for the reply

can you please give a demo source code on how to achieve this. or just point to the useful documentation needed to get this done.

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