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Question by Reyan · Apr 19, 2013 at 07:51 PM · collidergizmolevel editor

Draw arbitrary stuff in level editor only

Is there an API for drawing arbitrary things in the level editor only (ie, not while the game is running)? I know you can draw Gizmos, but this doesn't quite suit my purposes. For example, is there a way to emulate the way Box Colliders are drawn as green boxes when selected?

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Answer by AlucardJay · Apr 19, 2013 at 07:53 PM

Could you expand on how gizmos are unsuitable? Your example is totally possible using gizmos :

  • when selected : http://docs.unity3d.com/Documentation/ScriptReference/MonoBehaviour.OnDrawGizmosSelected.html

  • wireframe cube : http://docs.unity3d.com/Documentation/ScriptReference/Gizmos.DrawWireCube.html

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avatar image Reyan · Apr 19, 2013 at 08:33 PM 0
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Oh, that feature is a lot broader than I thought it was. I guess I can do what I want with that. Thanks, sorry for dumb question :P

avatar image Loius · Apr 19, 2013 at 08:42 PM 0
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The Handles class is also useful if you find yourself in the OnSceneGUI of a custom Inspector.

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